![]() Then at Omnicon Lyrae, a carrier appeared and the military/Xenon were having fun, while I looted/took the last shot at the carrier and earned only 20,000 (does this increase?) for it. When the two magnets joined up, I launched my escort and destroyed it happily (after reloading once because of the blast radius). Q jumped in to Black Hole Sun, I had to go and seek revenge for one of my freighters in a slight-cheating way, docking my fighter escorts, knowing that an invincible Argon Elite following me from the main mission would become very nice bait. Finally have a simple complex, totaling my structure count to five (AMAZING). Its an awesome game, sure its got a flaw or 5, but the scripting and modding team really make up for it. Ever since then, I have campaigned against beam weapons in any form in the AI's hands. ![]() It was balanced so that fighters could still work fine.ish, but capship engagements were quite literally 'who had the bigger stick'. *sigh* Unfortunately, the strafe drive is also the only thing that lets the player compete beyond his level - I once, mistakenly, let the AI have beam weapons. Largely a player in an m7 is 'the endgame', as. Yeah, a lot of the game is balanced around the stage from fighter -> m7. missiles are COMPLETELY USELESS against a target with mars+goblins. MARS is nice and all, and I quite swear by it, but its annoying as hell when your trying to pod-board hostile ships. GO to your command console, under piracy? and select enslave passengers or something. You need fight 1&2 for missile defense i believeĪstronauts. And when the turret is set to 'none', that literally means 'sit there uselessly'. So thye dont have a problem with missiles. Anyway - The hostiles are shooting you, not your wingmen. Your wingmen usually are busy shooting stuff and colliding with stations to be annoying really. You are the aggressor, and they focus on you. ![]() Believe it or not, usually the focus of a hostile attack, even with multiple ships, is you. Anything better and it becomed hellova cpu drag. *sigh* its as good as can be expected really. ![]() If you get past the fact that the autopilot is suicidal. Protect me works once you have a carrier of some sort that is both incredibly slow and crappy at dodging Yeah, its an awesome game. Otherwise, attack my target might work better. (maybe youve noticed.) If Protect me only works AFTER you get HIT. Wingmen - The best stance for AI wingmen is 'dock at nearest station'. They essentially become the same factory with multiple production lines. Basically you build it the same way, but you select your two factories and then place a 'hub', where stuff docks at. If you have two factories, you can connect them with a 3rd factory 'complex construction kit'. Ignore this option - generally out of sector fighting gets your ships killed.Ĭomplex construction. If a unit is set to protect, it will launch and pewpew stuff that attacks the leader. 'help' I believe if you convo a carrier of some sort or other military craft and ask for help *and if they have no other orders* they might help you. Any units following you with a jumpdrive and enough e-cells will make the jump as well. It jumps you to any *gate* that you have enough e-cells to get to, cost being 5/sector for fighter, 10/sector for freighter(i think) and 20/sector anything bigger. Terrans sell them, but only after you finish their plot. One of those boron systems in the south east (another hq building). Jumpdrives - its a ship extension sold at home of light (terracorp, again), or in. end of :p Equipment docks act as a 'sink' for weapons, shields, and missiles however - you can always SELL any type of those to an equipment dock, where it dissapears forever. If your computer is having staggering issues in combat (slideshow stuff) then its performance degrades however.įactories - If nobody is buying a ware, nobody buys it. If you are rolling in enough money by now, and the ships can fit them, pulsed beam emitters are awesome for ai - virtually no flight time on the projectile means it hits rather often. Guns - eh Full rack of PRG is usually the idea. Sorry was a tad late answering, lets get to it:
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